Brisk air blew over my freshly shaved head as I walked through the woods to the meeting point with the rest of the investigators — a motley group of mismatched geeks sweating in the strangely warm October weather. Most wore some sort of clothing that described who they were, albeit in a trite fashion. I stood around lamely trying to fit in with a group consisting of New Agers, a TV show host, intrepid adventurers, ghost hunting types, and other investigators.
Who was I? I really didn’t know. I was pulled in at the last minute to experience LARPing, or Live-Action Role-Playing, compliments of my friend Anton Kukal, the President of Mystic Realms, LLC. Mystic Realms is a role-playing game system, with rules designed for both Live Action Role Playing and Dungeons and Dragons-style tabletop gaming. While the LARPers act out improvisations with their characters and “fight,” nobody goes crazy like Tom Hanks in the sewers. They might be geeks, but they can distinguish reality from fantasy about 99 & 44/100% of the time.
Mystic Realms has events throughout the year, each a live action role play event, or LARP, based in one of several different realities. Kukal, a lawyer, has spent a lot of years working on the various aspects of the worlds, the rules, and how to run these events, and it shows. His company is funded by the players and selling of rulebooks, but the revenues cover the insurance premiums and that’s about it. It’s truly a labor of love, and it’s apparent when you talk to him about Mystic Realms. At this event, though, he gets the chance to play, and he’s given me the opportunity to tag along and see how it’s all done, forgiving any lapses out of character for rule clarification.
The “realities” or realms are as follows (without getting into the specifics of each): Glory of Guildhall, Empire of Tyrs, Wild West Adventures, Mercenaries of the Galactic Frontier, Realm Jumper, Heroic Earth, Apocalyptic Earth, Aberrant Earth, Modern Earth, and Historic Earth. The LARP of the evening took us from our current realm and transported us to an Aberrant Earth, modeled on things that dwell in the dark imagination, respectfully borrowed from H.P. Lovecraft’s Cthulhu mythos. It’s also referred to as a “Survival Event” or “Horror Event.”
That sounded pretty cool, being a Lovecraft enthusiast, but the actual gameplay? I wasn’t so sure. I’d played table-top role-playing games as a teen (okay, I still play), but to actually go out into the woods wearing a costume and smacking monsters with a Nerf sword seemed a bit much, a little too much geek for this geek. But that’s what I was there for, to get my full geek on and immerse myself in something that I would never do normally, something that just doesn’t seems to fit in my paradigm, nor most people’s. So, I grabbed some props that became a gun (fully loaded .38 – explosive beanbag rounds), a small EMF recorder (a wood block with electrical tape wound about it), and my wits (I didn’t have a prop for that one, so I just pretended). I made a character, a persona that fit within the world of this Aberrant Earth, gave him a name, skills, and a background.
The motivation was handed to us. We were all into the paranormal, and we’d gathered to film a reality television show investigating the remains of an old psychiatric hospital and the urban legends that surrounded it. It sounded pretty cool, very X-Files meets MTV’s Fear. We were all Ghost Hunters, and I could easily pass for Jason Hawes. Hey, one step ahead of the game!
I was no longer Waldorf Van Buren, intrepid blogger, but Lucius Nickle, Private Detective who always seemed to fall into a case where the impossible is probable. “My nickname is Lucky, but hell, the only luck I’ve ever have is bad. I ran into a couple bad cases a few years back, something with a congressman from PA involved in a cult of. . .” Nevermind, let’s just say he was doing the show for the money, and trying to salvage some of his reputation. Think Mickey Rourke in Angel Heart combined with Bruce Willis in The Sixth Sense.
I believe I actually had fun getting into character, but truth be told, I was doing research. Lucky’s the main protagonist of three works of fiction I’ve been writing, and I was trying to see what he’d do in situations. So, motivation and character were out of the way — what next? Rules.
The rules are a bit complicated, but my mentor and creator of the game system, Anton, gave me a quick tutorial. In melee battles (close combat with handheld weapons) with opponents – animal, monster, vegetable, etc. – you use your prop, but you fight as if it were the actual weapon. Hits and misses are left up to the honor system, much like in historical fencing. A judge/stage manager can be called in for disputes, but they’re usually resolved quickly, without the need for intervention. After a certain amount of hits, you are down and “bleeding.” A bleeding victim counts to 100; if you’re not bandaged by a kindhearted fellow character, you’re worm-food (or worse, depending on what killed you).
Gun battles work in a different way. The shooter holds the prop gun at his or her side, aims with the beanbag and counts aloud, “AIMING ONE, AIMING TWO, AIMING THREE,” then throws the bag at the intended target. If it hits, he says the damage.
The action gets pretty fast and furious and chaotic in the midst of a battle, especially while crunching through underbrush on a moonless October night. While you might have a sword or knife or gun, the animals might have claws and teeth or spikes or whatever the stage manager might have whipped up. There’s a whole menagerie of beasts to choose from in the official rules. Most characters and “monsters” have special abilities like Dodging or Reduce Damage, that allow them to make your damage caca.
Special abilities aren’t limited to combat. They can be used throughout the event. “Urban Legend” skill is a good example. When you come across an “encounter” – a specifically set up area with props and clues – you can search the clues, and read any that are labeled as useful with your “Urban Legend” skill. You can then share the knowledge you’ve gained, or keep it to yourself.
I managed to use a special ability to stop a ghost from possessing me once, but only once. The other time the ghost used me as a speaker. I made an acting decision to use a clear voice, to make the other characters think it was Lucky talking and not some malevolent spirit. They didn’t like it. They thought I should have had the Linda Blair scratchy devil voice going on. Too much of a damn cliche for me.
Once the technical aspects were out of the way, we got down to the nitty gritty of LARPing the night away in geek heaven. All of the investigators were taken to a staging area, where they were each interviewed on camera about the show, told what look for, and split into four teams of five. We were to find our own teams, which required some socialization, IN CHARACTER, to get it together. Our encampment area had some tents. We were served pizza and iced tea, and met with a cute psychic girl, CPG I’ll call her.
CPG was our conduit to the other world. She could pick up on things that we mere mortals could not. The Psychiatric Hospital was burnt to the ground by the inmates, who rebelled against a particularly nasty doctor who was performing bizarre occult experiments on them. We faced several encounters, each giving us instructions or clues, but the true horror, the truly spine-tingling encounter, came without warning.
My group heard something in the woods near the encampment, and we were unsure what to do. As investigators, we should have investigated, but that was tempered by a desire to survive. Half of us went traipsing through the underbrush, as quietly as possible, to see what was happening. Isn’t that always the path to doom? We’ve seen it happen dozens of time, but when confronted with the situation, we still fell into that tired pattern.
The three of us who went looking into the noise saw a disturbing display. Several robed figures were carving into something on a makeshift altar. There was chanting, which grew louder and louder. Several strobe lights went off as blood poured from their mysterious sacrifice. We were spotted. Before we knew it, zombies began shambling towards us, in that shamblin’-zombie style. I aimed and fired several shots, but dammit, my bullets were of no use against the horde (trio) of undead. The crazed, morphine-addled doctor had more sense than I did. He pulled me from the scene, leaving our brave but definitely dead cohort to be a midnight snack, turning the trio into a quartet of the unholy.
Wait a second, did I feel my pulse pound? Did my imagination transform me and my surroundings? Did I just interplay and interact and run from perceived zombies? Holy shit! I GOT MY GEEK ON! I abandoned reality for the rest of the night, following the doctor around, evading zombies and ghouls, getting possessed and shooting a friend at one point, but ultimately surviving. By the end of the night, there were only about seven of us left, and none were uninjured. We had discovered the secret of the Evil Psychiatrist Ghost and figured out how to defeat him, but he had already fled, leaving us to ponder our next move.
I will admit that it was nothing like I had expected. My brains, body, and imagination all got some much needed exercise. I met some interesting people who all got their geek on that night. The CPG – yeah, she died in the action, but damn if Lucky didn’t try to save her. While I don’t think I’d do it all the time, I would give LARP another try. It’s a good way to keep acting skills sharp and an interactive way to escape reality, but you’d be a “W” class liar if you didn’t admit you were geekier than Hell throwing beanbags around in the dark.
link: Mystic Realms, LLC